Setting the scene:
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From CG2 - Week 1 |
Note: The dark artifact on the smaller sphere I believe is a result of using a combination of OpenGL's alpha blending and built-in lighting. I could have played with the blending settings and probably gotten rid of it, or at least done all the lighting with shaders, but as it wasn't required I just let it be.
Details
Camera
Position: (0.0, 0.0, 0.0)
Lookat: (0.0, 0.0, 1.0)
Up Vector: (0.0, 1.0, 0.0)
Floor
Front-left Corner: (-1.0, -0.5, 1.0)
Back-right Corner: (1.0, -0.5, -5.0)
Back Sphere (smaller)
Position: (-0.35, -0.2, -2.0)
Radius: 0.25
Front Sphere (larger)
Position: (0.0, 0.0, -1.6)
Radius: 0.30
Light
Position: (3.0, 3.0, -10.0)
Ambient Color: (0.0, 0.0, 0.0)
Diffuse Color: (1.0, 1.0, 1.0)
Specular Color: (1.0, 1.0, 1.0)
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