Thursday, June 23, 2011

Particles Update

Been a while. Quick outline of what I did since last time:
  • Added math to base processor so that particles can be drawn or expelled from a central gravity well.
  • Finished adding support for custom shaders (no more COMPILING after shader modifications!!)
  • Added more attributes and exposed them to shaders. Currently color is calculated based on particle's age and velocity. Size is likewise.
  • Figured out how to turn on aliased (circular) GL_POINTS
  • Turned on alpha blending
So not too much in all actuality...but it felt like a lot. Bunch'a pictures as well:















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