Monday, March 26, 2012

Independent Study: Week 3

Tried Cuda, hated it. Way too much work to do the same thing as OpenCL.

I'm sticking to the mentality that I don't know OpenCL well enough to be concerned about the framerates I'm getting. But I've learned a LOT in the last few days about how it works.

I've now got dynamic scene support, so I can add planes and spheres at will (excuse the overlap, I haven't implemented depth yet):


Update: (3/26/2012 @ 8:05 PM)

I got accurate depth and intersections done, the following is rendering surface normals at the points of intersection:

Update: (3/26/2012 @ 11:37 PM)

Phong shading integrated successfully:

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